How do Indigenous game developers interweave Indigenous ways of knowing into design? What are some of the unique mechanics in Indigenous-made games? What technical innovations have happened for expression? At PAX 2020, Allen Turner (Ehdrigohr), Elizabeth LaPensee (Thunderbird Strike, When Rivers Were Trails), Meagan Byrne (Wanisinowin | Lost, Hill Agency), and Casey Koyczan (Wenazìi K’egoke ; See Visions) discuss prior and current work and how games can be developed towards Indigenous design.
“Indigenous Game Design of Turtle Island” at PAX 2020
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