Talks & Articles

“Indigenous Culture in Games” by Phoebe Watson

“Indigenous Culture in Games” by Phoebe Watson

Phoebe Watson spoke on “Indigenous Culture in Games” at A MAZE. / Berlin 2021! https://www.youtube.com/watch?v=KhLt8u1bBFI&t=1s Phoebe Watson (AU) is a proud Yarrer Gunditj woman from the Maar Nation in South West Victoria. Phoebe graduated from RMIT in 2020 with...

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Naphtali Faulkner on Zero To Play

Naphtali Faulkner on Zero To Play

Naphtali Faulkner was highlighted on Zero To Play! In this conversation, Tali brings to the surface his passion for game design and explains some of the thought that goes into the design and choices that the player makes in Umurangi Generation....

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Meagan Byrne on CanadianGameDevs.com

Meagan Byrne on CanadianGameDevs.com

Meagan Byrne, founder and Narrative Mechanics Designer of Achimostawinan Games, was featured in an interview on CanadianGameDevs.com! The interview covers Meagan's path to game development, her experience in school, running a game studio and the financial pressures...

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“Indigenous Game Design of Turtle Island” at PAX 2020

“Indigenous Game Design of Turtle Island” at PAX 2020

How do Indigenous game developers interweave Indigenous ways of knowing into design? What are some of the unique mechanics in Indigenous-made games? What technical innovations have happened for expression? At PAX 2020, Allen Turner (Ehdrigohr), Elizabeth LaPensee...

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“Decolonial Practices in Playful Media” with Hexe Fey

“Decolonial Practices in Playful Media” with Hexe Fey

The panel "Decolonial Practices in Playful Media" at A MAZE. / Berlin 2020 discusses strategies and maneuvers in game development as they relate to resistance to and repair of colonial structures and ideas. Karina Griffith is in conversation with Allan Cudicio, Hexe...

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Night of the Indigenous Devs 2020: A Recap

Night of the Indigenous Devs 2020: A Recap

Written by Mercedes Acosta With proper adherence to COVID-19 safety guidelines halting the physical convention circuit, many festivals have had to move entirely online. In the 2020 virtual imagineNATIVE Film + Media Arts Festival, the “Night of the Indigenous Devs”...

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Conflict and Community: A DON’T WAKE THE NIGHT Postmortem

Conflict and Community: A DON’T WAKE THE NIGHT Postmortem

Written by Santo Aveiro-Ojeda In May of 2019, I released DON’T WAKE THE NIGHT under the label Brujeria @ Werk, a project I had been working on and directing since 2017. Talking about it makes that feel very far away, and it still feels weird to think about it...

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Indigenous Game Devs In Solidarity with Black Game Devs

Indigenous Game Devs In Solidarity with Black Game Devs

As Indigenous game developers, we offer support in solidarity with Black game developers. Disparities for our communities have many crossovers, and it’s through games like Treachery in Beatdown City by Shawn Alexander Allen of Nuchallenger and Manuel Nico Marcano of...

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Maru Nihoniho on Indigenous 100

Maru Nihoniho on Indigenous 100

Maru Nihoniho, founding CEO of Metia Interactive, was featured in Indigenous 100! https://www.youtube.com/watch?v=8wYhEi-rNH8 Maru Nihoniho (Ngāti Porou, Te Whānau ā Apanui, Ngāi Tahu) is the founding CEO of the game development studio Metia Interactive. She is the...

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Indigenous Game Devs Wikihackathon

Indigenous Game Devs Wikihackathon

Indigenous Game Devs Wikihackathon Friday, April 24 at 6:00PM EST to Saturday, April 25 at 6:00PM EST A 24-Hour wikihackathon where we fix up:https://en.wikipedia.org/wiki/Indigenous_people_in_video_games Anyone is welcome to join us in adding resources, updating...

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“The Early Days of id Software” by John Romero

“The Early Days of id Software” by John Romero

In this 2016 Game Developers Conference Europe talk, id Software co-founder and Doom co-creator John Romero discusses the company's early days and the programming principles that gave birth to games like Doom and Quake....

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imagineNATIVE GDC Scholarship

imagineNATIVE GDC Scholarship

Reposted from imagineNATIVE Film + Media Arts Festival: For its SECOND YEAR, imagineNATIVE is back with the Game Developers Conference (GDC) Scholars Program, and we’re extremely excited for the next generation of Indigenous digital talent! What is the Scholarship all...

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Design Research

Design Research

Written by Elizabeth LaPensée Design research is the systematic study of design, development, and evaluation of a product. There are several possible methodologies and methods which can be adapted. Methods fit within a methodology, which is a system of methods for...

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Indigenous Futurisms in Games

Indigenous Futurisms in Games

Written by Elizabeth LaPensée Ninagamomin ji-nanaandawi'iwe (We Sing for Healing), Art by Elizabeth LaPensée, 2015 Definition of Indigenous FuturismsThe term "Indigenous Futurisms" relates perspective-altering insights from Indigenous ways of knowing. Coined by...

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“Takaro – Play” by Maru Nihoniho

“Takaro – Play” by Maru Nihoniho

Maru Nihoniho, founding CEO of Metia Interactive, spoke at CreativeMornings Auckland about her inner calling to develop games and her journey from playing spaces to being awarded the Innovator of the Year in 2017 MCV Pacific Women in Games Awards from Xbox....

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A Primer for Aspiring Indigenous Game Developers

A Primer for Aspiring Indigenous Game Developers

Written by Elizabeth LaPensée I want you to make games because I want to play more Indigenous games, and I believe that we as Indigenous people can contribute to game development in interesting ways. This primer is intended to get you started and guide the way to...

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